Вероятно всем, кто собирается заказывать миниатюры, а возможно и кому-то еще, будет небезынтересно ознакомиться со спойлером нового сета, выходящего завтра.
Clone Strike
60 Miniatures
Release Date: December 3, 2004
Aayla Secura
Republic
27 Points
Hit Points: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Bodyguard (If an adjacent Ally would take damage from an attack, this character can take the damage instead)
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 3
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Commander Effect:
Adjacent Trooper followers gain +2 Attack.
VERY RARE
01/60
Aerial Clone Trooper Captain
Republic
23 Points
Hit Points: 40
Defense: 14
Attack: +10
Damage: 20
Special Abilities:
Flight (Ignores enemy characters, low obstacles, and pits when moving)
Spotter 20 (If this character combines fires against a target within six squares, the attacker gets +20 Damage against that target)
Commander Effect:
At the end of this character’s turn, 1 non-Unique follower within six squares may make an immediate attack.
RARE
02/60
Anakin Skywalker
Republic
25 Points
Hit Points: 70
Defense: 18
Attack: +8
Damage: 20
Special Abilities:
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Impulsive Sweep (If a Unique allied character is defeated, this character can immediately attack each adjacent enemy once)
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 4
Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
VERY RARE
03/60
ARC Trooper
Republic
18 Points
Hit Points: 40
Defense: 16
Attack: +10
Damage: 20
Special Abilities:
Grenades 10 (Replaces attacks; range 6, 10 damage to target and to each character adjacent to that target; save 11)
UNCOMMON
04/60
Captain Typho
Republic
18 Points
Hit Points: 60
Defense: 17
Attack: +8
Damage: 10
Special Abilities:
Unique
Bodyguard (If an adjacent Ally would take damage from an attack, this character can take the damage instead)
Commander Effect:
Allied Naboo Soldiers gain Bodyguard (If an adjacent Ally would take damage from an attack, this character can take the damage instead)
RARE
05/60
Clone Trooper
Republic
9 Points
Hit Points: 10
Defense: 13
Attack: +6
Damage: 20
COMMON
06/60
Clone Trooper
Republic
9 Points
Hit Points: 10
Defense: 13
Attack: +6
Damage: 20
COMMON
07/60
Clone Trooper Commander
Republic
13 Points
Hit Points: 30
Defense: 14
Attack: +10
Damage: 10
Commander Effect:
Trooper followers within 6 squares get +3 Attack if they do not move this turn.
UNCOMMON
08/60
Clone Trooper Grenadier
Republic
9 Points
Hit Points: 10
Defense: 13
Attack: +6
Damage: 10
Special Abilities:
Grenades 10 (Replaces attacks; range 6, 10 damage to target and to each character adjacent to that target; save 11)
COMMON
09/60
Clone Trooper Sergeant
Republic
10 Points
Hit Points: 20
Defense: 14
Attack: +10
Damage: 10
Commander Effect:
Trooper followers within 6 squares score critical hits on attack rolls of natural 19 or 20.
COMMON
10/60
Agen Kolar
Republic
29 Points
Hit Points: 120
Defense: 19
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 4
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Recovery 20 (Force 1, replaces turn: Remove 20 damage from this character)
RARE
11/60
General Kenobi
Republic
36 Points
Hit Points: 100
Defense: 19
Attack: +14
Damage: 20
Special Abilities:
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 5
Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a non-Droid character)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Commander Effect:
Followers can move 2 extra squares on their turns as part of their move.
RARE
12/60
Gungan Cavalry on Kaadu
Republic
18 Points
Hit Points: 50
Defense: 15
Attack: +4
Damage: 10
Special Abilities:
Galloping Attack (As this character moves, he can attack each adjacent enemy and gets +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left)
Melee Attack (Can attack only adjacent enemies)
RARE
13/60
Gungan Infantry
Republic
9 Points
Hit Points: 30
Defense: 14
Attack: +4
Damage: 10
Special Abilities:
Grenades 10 (Replaces attacks; range 6, 10 damage to target and to each character adjacent to that target; save 11)
Melee Attack (Can attack only adjacent enemies)
COMMON
14/60
Jedi Guardian
Republic
11 Points
Hit Points: 40
Defense: 15
Attack: +6
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 2
Lightsaber Sweep (Force 1: This character can attack each adjacent enemy once)
UNCOMMON
15/60
Ki-Ad-Mundi
Republic
24 Points
Hit Points: 90
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 3
Anticipation (Force 1: Reroll initiative once per round)
Commander Effect:
At the end of this character’s turn, you may activate 1 adjacent follower who has not yet activated this round. This does not count as one of your 2 activations this phase.
RARE
16/60
Kit Fisto
Republic
32 Points
Hit Points: 120
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 4
Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
Lightsaber Sweep (Force 1: This character can attack each adjacent enemy once)
Commander Effect:
Non-Unique followers within 6 squares get +4 Attack against wounded enemies.
RARE
17/60
Luminara Unduli
Republic
30 Points
Hit Points: 100
Defense: 18
Attack: +12
Damage: 20
Special Abilities:
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 3
Lightsaber Sweep (Force 1: This character can attack each adjacent enemy once)
Master Speed (Force 1: This character can move 6 extra squares on her turn as part of her move)
RARE
18/60
Mace Windu
Republic
63 Points
Hit Points: 150
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20)
Force Powers:
Force 5
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
VERY RARE
19/60
Naboo Soldier
Republic
5 Points
Hit Points: 10
Defense: 13
Attack: +3
Damage: 10
Special Abilities:
Sniper (Other characters do not provide cover against this character’s attack)
UNCOMMON
20/60
Padme Amidala
Republic
15 Points
Hit Points: 60
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Commander Effect:
Adjacent followers gain Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
VERY RARE
21/60
Plo Koon
Republic
28 Points
Hit Points: 110
Defense: 19
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 4
Force Strike (Force 1, replaces attacks: range 6; 30 damage to 1 enemy Droid)
Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
RARE
22/60
Qui-Gon Jinn
Republic
40 Points
Hit Points: 110
Defense: 20
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Force Powers:
Force 5
Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Surprise Move (Force 1: Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates)
VERY RARE
23/60
Quinlan Vos
Republic
26 Points
Hit Points: 100
Defense: 18
Attack: +13
Damage: 20
Special Abilities:
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage [This character must end his move next to an enemy if he can and does not benefit from commander effects])
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 3
Lightsaber Sweep (Force 1: This character can attack each adjacent enemy once)
VERY RARE
24/60
Saesse Tinn
Republic
26 Points
Hit Points: 100
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Melee Attack (Can attack only adjacent enemies)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers:
Force 2
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
RARE
25/60
Yoda
Republic
55 Points
Hit Points: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Flurry Attack (When this character scores a critical hit, he may make 1 immediate attack)
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 3
Force Defense (Force 3: Cancel a force power used by a character within 6 squares)
Force Renewal 1 (This character gets Force 1 each time he activates)
Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11)
Master of the Force 3 (May spend Force points up to 3 times in a single turn)
Commander Effect:
Followers within 6 squares may reroll each failed save once.
VERY RARE
26/60
Asajj Ventress
Seperatist
34 Points
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Loner (+4 Attack if no allies are within 6 squares)
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 2
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect:
Followers within 6 squares score critical hits on attack rolls of natural 19 or 20.
RARE
27/60
Battle Droid
Seperatist
4 Points
Hit Points: 10
Defense: 9
Attack: +0
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
COMMON
28/60
Battle Droid
Seperatist
4 Points
Hit Points: 10
Defense: 9
Attack: +0
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
COMMON
29/60
Battle Droid
Seperatist
4 Points
Hit Points: 10
Defense: 9
Attack: +0
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
COMMON
30/60
Battle Droid Officer
Seperatist
9 Points
Hit Points: 20
Defense: 13
Attack: +0
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Fire Control (Non-Unique Droid allies get +4 Attack)
UNCOMMON
31/60
Battle Droid on STAP
Seperatist
16 Points
Hit Points: 10
Defense: 10
Attack: +1
Damage: 30
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores enemy characters, low obstacles, and pits when moving)
Strafe Attack (As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a square it has just left)
RARE
32/60
Count Dooku
Seperatist
52 Points
Hit Points: 130
Defense: 21
Attack: +16
Damage: 20
Special Abilities:
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 5
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage to 1 target enemy)
VERY RARE
33/60
Dark Side Acolyte
Seperatist
16 Points
Hit Points: 50
Defense: 17
Attack: +5
Damage: 20
Special Abilities:
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 2
UNCOMMON
34/60
Darth Maul
Seperatist
55 Points
Hit Points: 140
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Melee Attack (Can attack only adjacent enemies)
Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Force Powers:
Force 3
Sith Rage (Force 1: This character gets +10 Damage on all his attacks this turn)
VERY RARE
35/60
Darth Sidious
Seperatist
36 Points
Hit Points: 130
Defense: 19
Attack: +0
Damage: 0
Special Abilities:
Unique
Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend Darth Sidious’s Force Points as if they were its own)
Force Powers:
Force 2
Force Renewal 1 (This character gets Force 1 each time he activates)
Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique allied character takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage to 1 target enemy)
Commander Effect:
Each non-Unique follower within 6 squares who scores a critical hit may make an immediate attack
VERY RARE
36/60
Destroyer Droid
Seperatist
30 Points
Hit Points: 40
Defense: 16
Attack: +8
Damage: 20
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Shields 2 (When this character takes damage, make 2 saves; each roll of 11 reduces the damage dealt by 10)
Wheel Form (This character can move up to 18 squares if it does not attack)
RARE
37/60
Durge
Seperatist
39Points
Hit Points: 100
Defense: 19
Attack: +10
Damage: 20
Special Abilities:
Unique
Flight (Ignores enemy characters, low obstacles, and pits when moving)
Bounty Hunter +4 (+4 Attack against Unique enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Regeneration 10 (If this character doesn’t move on his turn, remove 10 damage from him at the end of that turn)
Commander Effect:
Non-Unique followers who end their move within 6 squares of this character gain Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies)
RARE
38/60
Dwarf Spider Droid
Seperatist
15 Points
Hit Points: 30
Defense: 13
Attack: +6
Damage: 30
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
RARE
39/60
General Grievous
Seperatist
44 Points
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Special Abilities:
Unique
Cyborg (Counts as a Droid and a non-Droid; subject to critical hits and commander effects)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Force Powers:
Force 1
Commander Effect:
Droids are subject to this effect:
Non-Unique Droid followers within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving)
VERY RARE
40/60
Geonosian Drone
Seperatist
3 Points
Hit Points: 10
Defense: 12
Attack: +1
Damage: 10
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
COMMON
41/60
Geonosian Overseer
Seperatist
16 Points
Hit Points: 20
Defense: 16
Attack: +4
Damage: 10
Special Abilities:
Flight (Ignores enemy characters, low obstacles, and pits)
Melee Attack (Can attack only adjacent enemies)
Droid Master (Non-Unique Droid characters within 6 squares gain Double Attack [On its turn, this character can make 1 extra attack instead of moving])
UNCOMMON
42/60
Geonosian Picador on Orray
Seperatist
13 Points
Hit Points: 50
Defense: 16
Attack: +5
Damage: 10
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Vicious Attack (Triple damage instead of double on a critical hit)
RARE
43/60
Geonosian Soldier
Seperatist
9 Points
Hit Points: 20
Defense: 15
Attack: +2
Damage: 20
Special Abilities:
Flight (Ignores enemy characters, low obstacles, and pits when moving)
Sonic Attack (An enemy attacked by this character cannot use Force powers for the rest of that turn)
UNCOMMON
44/60
Jango Fett
Seperatist
47 Points
Hit Points: 120
Defense: 19
Attack: +13
Damage: 20
Special Abilities:
Unique
Flight (Ignores enemy characters, low obstacles, and pits when moving)
Bounty Hunter +4 (+4 Attack against unique enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
RARE
45/60
Security Battle Droid
Seperatist
8 Points
Hit Points: 20
Defense: 13
Attack: +3
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
COMMON
46/60
Super Battle Droid
Seperatist
10 Points
Hit Points: 20
Defense: 12
Attack: +2
Damage: 20
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Charging Fire (Replaces turn, this character may move up to 12 squares, then attack.)
Synchronized Fire (Droid characters who combine fire with this character grant +6 Attack instead of +4)
UNCOMMON
47/60
Super Battle Droid
Seperatist
10 Points
Hit Points: 20
Defense: 12
Attack: +2
Damage: 20
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Charging Fire (Replaces turn, this character may move up to 12 squares, then attack.)
Synchronized Fire (Droid characters who combine fire with this character grant +6 Attack instead of +4)
UNCOMMON
48/60
Aqualish Spy
Fringe
11 Points
Hit Points: 40
Defense: 16
Attack: +6
Damage: 10
Special Abilities:
Spotter 10 (If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target)
COMMON
49/60
Aurra Sing
Fringe
37 Points
Hit Points: 130
Defense: 21
Attack: +11
Damage: 20
Special Abilities:
Unique
Accurate Shot (Can Attack an enemy with cover even if it’s not the nearest enemy)
Careful Shot +4 (On this character’s turn, if she doesn’t move, she gets +4 Attack)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Force Powers:
Force 2
Lightsaber Sweep (Force 1, replaces attacks: This character can attack each adjacent enemy once)
VERY RARE
50/60
Devaronian Bounty Hunter
Fringe
12 Points
Hit Points: 30
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Bounty Hunter +4 (+4 Attack against Unique enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
COMMON
51/60
Gran Raider
Fringe
4 Points
Hit Points: 10
Defense: 13
Attack: +2
Damage: 10
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Mobile Attack (Can move both before and after attacking, up to a total of 6 squares)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
COMMON
52/60
Ishi Tib Scout
Fringe
14 Points
Hit Points: 30
Defense: 15
Attack: +6
Damage: 10
Special Abilities:
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
UNCOMMON
53/60
Klatooninian Enforcer
Fringe
7 Points
Hit Points: 20
Defense: 13
Attack: +1
Damage: 10
Special Abilities:
Advantageous Attack (+10 Damage against an enemy who has not activated this round)
COMMON
54/60
Nikto Solider
Fringe
5 Points
Hit Points: 10
Defense: 14
Attack: +2
Damage: 10
Special Abilities:
Sniper (Other characters do not prove cover against this character’s attack)
COMMON
55/60
Quarren Raider
Fringe
13 Points
Hit Points: 40
Defense: 15
Attack: +4
Damage: 10
Special Abilities:
Charging Fire (Replaces turn, this character may move up to 12 squares, then attack.)
Deadeye (On this character’s turn, if he doesn’t move, he gets +10 Damage)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
UNCOMMON
56/60
Rodian Mercenary
Fringe
9 Points
Hit Points: 20
Defense: 16
Attack: +4
Damage: 10
Special Abilities:
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Mercenary (This character can move only if he cannot make an attack from his starting space)
UNCOMMON
57/60
Weequay Mercenary
Fringe
5 Points
Hit Points: 10
Defense: 13
Attack: +5
Damage: 10
Special Abilities:
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Melee Attack (Can attack only adjacent enemies)
Mercenary (This character can move only if he cannot make an attack from his starting space)
COMMON
58/60
Wookiee Commando
Fringe
9 Points
Hit Points: 40
Defense: 14
Attack: +6
Damage: 10
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Quick Reactions (+6 Attack when making attacks of opportunity)
UNCOMMON
59/60
Zam Wesell
Fringe
45 Points
Hit Points: 90
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Unique
Bounty Hunter +4 (+4 Attack against unique enemies)
Kouhun Infestation (Replaces turn; 60 damage to 1 enemy within 12 squares regardless of line of sight; save 11)
Loner (+4 Attack if no allies are within 6 squares)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
RARE
60/60