Не уверен, обсуждалась ли именно это игра, но я уверен, она достойна внимания.
Здесь предоставлена инва об игре, правда на английском.Потом несколько скринов.
January 26, 2005 - Though the two previous strategy games based on the Star Wars license have enjoyed mixed success (one was good, the other was awful), things seem to be right on track with LucasArts's latest effort, Star Wars: Empire at War. We recently had the opportunity to see the game in action and chat with producer Brett Tosti about the overall direction of the title. Though the game is still at a very early stage, it already shows a lot of promise. And it's no wonder: many of the developers at Petroglyph refined their design and programming chops at Westwood.
The game is set just a few years before the events related in A New Hope. The Empire has dominated the galaxy for a generation now, and rebel leaders are just starting to organize. This sees the formation of the Rebel Alliance, the rise of Darth Vader and the creation of the dreaded Death Star. Though much is still being decided, at least some of the established characters and planets from the first film play a role in the game. (There will be a small taste of some Episode III content in the game, but the developers aren't talking too much about that just yet.)
Brett showed us an opening cinematic, created almost entirely from in-game assets. The scrolling text tells of the Alliance's plans to capture a new Empire fighter prototype called the X-Wing. The camera pans across a star field, stopping just as a Rebel fleet hyperspaces in at takes up orbit around a nearby planet. Troop transports descend to the surface and land outside an Imperial base. Infantry and tanks swarm out of the ships as AT-ATs and stormtroopers rush to meet them. The Rebels gain the edge in the firefight after calling in a pair of Y-Wings to take out the Imperial AT-AT. With the Imperial forces routed, the Rebels seize the X-Wing prototypes and launch off into space.
But it's not done yet. An Imperial fleet has moved in to intercept the Rebels. Star Destroyers and waves of TIE Fighters mix it up with a small number of Rebel cruisers and squads of Y-Wings. Realizing that they can't possibly win against such overwhelming odds, the Rebels retreat, taking their new X-Wing fighters with them. The camera cuts to a very disappointed Darth Vader standing on the bridge of one of the Star Destroyers.
Though it doesn't touch on every aspect of the game, the cinematic serves as a nice introduction of the world of Empire at War. The Empire and Rebel Alliance will battle across a variety of planets, from Hoth to Tatooine, from Yavin to Naboo. Each planet provides resources that can be used to build new units to conquer new worlds. Space and ground battles will rage across the galaxy as the two factions vie for control. Units and bases persist from battle to battle, opening up plenty of new tactical and strategic considerations.
Rather than relying on scripted missions and story points, the developers have decided to let the story develop dynamically. There are no missions here; players will simply fight from planet to planet in a freeform galaxy. The persistence of units and bases will give a sense of continuity to the whole affair. So while the game doesn't feature a Death Star attack on Yavin or the Rebel's fighting retreat from Hoth, those scenarios can come up as a result of how you and your opponent are playing the game.
Anyone familiar with the brand understands the polar nature of the Galactic Civil War. On the one side you have the mighty Empire, an established power in the galaxy that can bring their full might down on anyone who opposes them. On the other you have the Rebel Alliance, a small, scatter band of freedom fighters/terrorists that have to rely on hit-and-run tactics to strike at chinks in the Empire's armor.
On average, the Rebel units are going to be better than those of the Empire, particularly their space fighters. But they'll also be a lot more expensive. This means that the mass-produced, inexpensive Imperial units have more of an advantage as the game wears on. The trick is that the Imperial player can't be too wasteful with the units without losing his numerical advantage. This is why the Rebel player will want to focus on hit-and-run tactics, sending in a small force to take out a key resource and then retreating before the Empire can stage a counterattack.
The Rebel player has one significant advantage here in that he or she can see pretty much everything the Empire is doing. While the Empire has to search out every Rebel fleet and stronghold, the Rebels will know pretty much exactly where many of the Imperial bases and fleets are located. In addition to sending their fleets hunting for Rebels across the galaxy, the Empire will be able to find out about the Rebels by sending out probe droids.
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