Форумы Визардов
General Grievous: Adult Male Kaleesh Cyborg, Noble 2/Soldier 4/Officer 5/Elite Trooper 5; Init +3 (+3 Dex); Def 24 (+3 Dex, +11 Class); Spd 14m; VP/WP 139/12; Atk +16/+11/+6 melee (1d4+3, crit 20, punch), +16/+11/+6 or +12/+12/+7/+2 ranged (3d8, crit 19-20, Blaster [Rifle]), +17/+12/+7 melee (2d8+5, crit 19-20, Lightsaber); SQ Cyborg, Combat Heuristic Processor, Cybernetics, Splinter Arms, Variable Geometry, Favor +1, Inspire Confidence, Leadership, Noble bonus class skill (Tumble), Requisition Supplies, Tactics, Weapon Focus (Lightsaber), Weapon Specialization (Lightsaber), Uncanny Dodge (Dex Bonus), SV Fort +13, Ref +12, Will +12; SZ M; FP: 0; Rep: +7; Str 16 (+3), Dex 16 (+3), Con 12 (+1), Int 16 (+3), Wis 13 (+1), Cha 14 (+2).
Equipment: Blaster Rifle Master crafted +2 [Customized Threat Range +1 Blastech DT-57 Annihilator Blaster Rifle], Duranium Armor Master Crafted +2 (DR 5), Cybernetics [Modified Physical body giving Str 16, Dex 16, and Advanced Legs Package+6 m speed, Optical Enhancer, Targeting Eye*], Droid Humanoid Chassis (Environmental Compensation, Humanoid Digital Manipulator Arm 2x2, Magnetic Feet 2, Ultra Sonic Vocabulator) Lightsaber x4, Fighter [Belbullbaa-22]
Skills: Astrogate +7 (+3 Int, +4 ranks), Balance +7 (+3 Dex, +3 ranks, +1 misc), Bluff +16 (+2 Cha, +14 ranks), Climb +11 (+3 Str, +7 ranks, +1 misc), Computer Use +8 (+3 Int, +5 ranks), Demolitions +5 (+3 Int, +2 ranks), Diplomacy +16 (+2 Cha, +10 ranks, +4 misc), Escape Artist +2 (+3 Dex, -1 misc), Gather Information +7 (+2 Cha, +5 ranks), Hide +9 (+3 Dex, +7 ranks, -1 misc), Intimidate +14 (+2 Cha, +10 ranks, +2 misc), Jump +6 (+3 Str, +2 ranks, +1 misc), Knowledge (Jedi lore) +5 (+3 Int, +2 ranks), Knowledge (Tactics) +9 (+3 Int, +6 ranks), Knowledge (World lore - Huk) +5 (+3 Int, +2 ranks), Knowledge (World lore - Kalee) +8 (+3 Int, +5 ranks), Listen +10 (+1 Wis, +9 ranks), Move Silently +10 (+3 Dex, +8 ranks, -1 misc), Pilot +11 (+3 Dex, +8 ranks), Read/Write Basic, Houk, Kaleesh, Search +8 (+3 Int, +5 misc), Sense Motive +20 (+1 Wis, +17 ranks, +2 misc), Speak Basic, Houk, Kaleesh, Spot +10 (+1 Wis, +9 ranks), Swim +4 (+3 Str, +1 misc), Treat Injury +3 (+1 Wis, +2 ranks), Tumble +8 (+3 Dex, +6 ranks, -1 misc)
Feats: Armor Proficiency (heavy, light, medium), Combat Expertise, Combat Veteran, Exotic Weapon Proficiency (lightsaber), Heroic Surge, Improved Feint, Martial Arts, Multidexterity, Off-Hand Parry, Point Blank Shot, Precise Shot, Quick Draw, Sharp-eyed, Multi-weapon Fighting, Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Special Qualities:
Cyborg: As a mixture of Droid Chassis and Organic parts, (brain, spinal cord, and internal organs) supported in a droid armor plated Chassis, the integration of the organics into the droid body gives Grievous certain droid characteristics, he has multidexterity as a free feat like droids, and he can not gain Force Points and is immune to a number of Force Skills, see the droid entry in the RCR.
Combat Heuristic Processor: The modifications done to General Grievous by the Separatists when he was re-created as a cyborg allow him to become a deadly fighter, the Combat Heuristic Processor allows him to gain a +1 to hit whenever he makes a melee attack against an opponent he made a melee attack against the previous round. Grievous gets a small bonus to hit; he gains a +1 insight bonus on melee attack rolls against that opponent. If he stops attacking an opponent for a round, this bonuses goes away, but can be regained by successive rounds of combat.
Cybernetics: A cybernetic droid body, gives him increased Strength and Dexterity, giving him a Str 16, Dex 16, upgrades to his mental capacity gives him a +2 Int bonus, as well as increased movement (Speed 16m), and visual acuity, details listed in Equipment.
Splinter Arms: General Grievous has specially constructed hands with six fingers. Two of which are opposable thumbs on opposite sides of the palm, and due to a mechanical feature of construction Grievous can dislocate his shoulders and split his arms in two and gain 4 arms, each one he can make attacks with, The programming the Separatists, put into place in secondary processors give Grievous the Multi Weapon Fighting Feat, as a free feat. Also the Splinter Arms allow Grievous as a Move action to split the arms, and if able to draw a weapon, and attack with one of those arms the target is considered flatfooted for that attack. Grievous can use this attack only once per encounter and only once per opponent.
Variable Geometry: The special construction and joints in the robotic body allow General Grievous to attack with all four of his arms, and even his feat, and other body parts, giving him the Martial Artist Feat as a free feat.
Tactics: Grievous will typically spend a few rounds fighting an opponent to learn their moves and abilities, possibly going on the defensive, using Combat Expertise and Fighting Defensively to still attack, but not open himself up to much damage allowing him to see the patterns in the attacks and defenses of the opponent and giving the Combat Processors a chance to work. This also allows a Jedi to spend vitality to up abilities, or other force effects Then when he is confident in an attack he will Feint, this is especially deadly with Jedi who have many abilities that increase in their Defense Bonus relying on Dodge bonus which are negated if the Dex bonus is also lost (The Lightsaber feats Like Master Defense are Dodge bonuses, and Expertise, and Fighting Defensively are dodge bonuses, meaning even a 15th level Jedi Guardian will only have a Defense of 15 for the next attack if the Feint works, meaning as long as Grievous does not roll a 1 he hits). After a few hits like that if he has not dropped the Jedi, he will use his splinter arms, and on the first round Quick Draw a Lightsaber and get an attack in which will also deny the Jedi their Dodge based Defense Bonuses, and if that does not kill them, the extra attacks should very easily and quickly destroy a Jedi.